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Battlestar galactica deadlock ships 8000
Battlestar galactica deadlock ships 8000













battlestar galactica deadlock ships 8000

battlestar galactica deadlock ships 8000

While I’d like to put the atlas or Minerva here, the atlas struggles to carry the day if it’s the last thing between victory or defeat due to a low amount of guns and dreadful speed and the Minerva just can’t hold the line, often having to shelter behind a Artemis, the Jupiter is just the defacto superior heavy warship. Fleets of 2 Artemis and 2 bezerks can handle pretty much anything before late game fleets as long as the mission spawn doesn’t put the cylons miles below you.įinally, the Jupiter.

battlestar galactica deadlock ships 8000

Add to that it’s movement speed buff from veterency allowing it to still move at higher levels of posture. Next has to be the Artemis: lots of damage, flak, armour, 2 squadrons and a munitions slot, and you get it really early. It’s “hero” viper squadrons can carry the day and it excels at heavy fire support, allowing it to help clear the skies of cerastes to keep the squadrons alive. Like an engineer said, 'I want lots guns that are inexpensive and can move well, oh, and give me the best Viper squadron ever too.' The Berserk seems to have an 'I love it' or 'I hate it' status and I love it.īezerk has got to be on the list for how much I use it. The Berserk is not the prettiest or slickest design, but has a look of a no nonsense blue collar ship. Black Labs has done an exceptional job in the ship designs. The real reason it is in my 3rd position because of its appearance. They lack armor, but their maneuverability is excellent. Its speed and maneuverability lets it stay with a fleet that relies of speed.ģb- The Berserk: Good guns with long range and the best fighter evasion at 50%. The Artemis: It is the backbone of the Colonial Fleet. The first thing I think of, for any fleet, is 'do I have enough Vipers?'Ģ- Sweepers: Once you have mastered using Sweepers they can change your whole tactical strategy.ģa- I have two that fit here. I know you can hit your own ships with missiles.1- Viper MkII: It is the lynch pin of my entire game plan. Heck, when your ships are shooting guns at enemy fighters, can they hit friendly fighters? I don't know how the mechanics are with the guns. When you miss, can the gunfire hit something behind the target? Like, if you have a ship about to die, can you actually take another ship to block guns from hitting it or do they just hit it anyway? Which leads to another question. There's still lots of things i don't know how they work. BUT now with not being able to increase fleet sizes easily by fighting, i seem to need the RP just so i can increase my fleet sizes. I didn't realize that it was eating away at my ability to unlock blueprints. I did also learn the hard way about ranking up officers with RP. Two with the capacity for 8,000, one at 6,000 and two at 4,000. I have two fleets at the 8,000 cap then new fleets cant get experience because they are ar 4,000 and the cylons are running 6,000+. I didn't know about the fleet size scaling. Then later said like "now you built nukes, and so shall we". I remember the cylon ai person telling me that they build because the humans build.

battlestar galactica deadlock ships 8000

Battlestar galactica deadlock ships 8000 full#

The vast majority of cases you'll want to be firing at full salvo size if your munition fires any more than 1 munition per salvo.ĮDIT: I've got a full ship/squadron/munitions guide in the Steam Guides section for Deadlock which you can check out if you want to reference munition stocks, ship loadouts, etc. if you push up to 125% salvo size you'll fire 5 missiles in the salvo rather than 4, burning through your munitions faster. Standard Colonial guided missile salvo size is 4 missiles with 20 missiles in a stack. You'll drain your stock faster if you fire more missiles per salvo. Regarding increased posture / salvo size: Yes. Nukes just so happen to make satisfying explosions whilst you rake in your wins against the AI. Fleet Admiral requires a little bit of thinking about how you build your fleets, but it's still quite doable by most with some patience and the ability to learn from mistakes. Once you get good enough at the game you can win with most fleet compositions and loadouts up to Admiral difficulty.















Battlestar galactica deadlock ships 8000